Worldwide Dead

A Massively Multi-Player
Web-Based Zombie Apocalypse

747 dead and rising

Inspired by (but not affiliated with) Urban Dead © Kevan Davis

Built from scratch by Marcel Swann, who was clinging to one last toolbox.

In death, the city stirs once more. Its borders still locked down after a sudden government quarantine years ago, its trapped civilians make their way through the derelict buildings, surviving the changing seasons to rebuild their fragmented society from the rubble upwards. Military cleanup squads patrol the empty streets, stationed in the city for the long haul, while embedded scientific groups continue the experiments that brought them here.

And the dead rise up and thrive, trailing through the ruined streets of the city, milling between buildings and clawing through makeshift barricades and diversions, reclaiming the city as their own.

Latest News

Recent release notes
March 12, 2026
There have been a lot of releases over the last day to address various infrastructure issues related to rapid playerbase growth (a good thing!).
Bugfix release
March 9, 2026
# Worldwide Dead - Release Notes v1.0.52
Bug reporting and new feature requests
March 6, 2026
If you’d like to report bugs or join the discussion regarding new features, the WWD discord has channels for both.
Release updates
March 4, 2026
Since releases are happening rapidly post-launch, I have not been posting them all here, in order not to spam subscribers.
Worldwide Dead - Release Notes v1.0.44
February 25, 2026
# Worldwide Dead - Release Notes v1.0.44
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